I am a Salmon

I am a salmon is a swimming simulator. I designed a unique control scheme so it mimics the movement of freestyle swimming.

The map is procedurally generated and has a wavy water surface. I made sure that every new section generated is perfectly aligned to the one before it.

To easily edit and test the tracks, instead of modeling them in 3D software, the track meshes are all auto-generated based on some simple curves.

AI swimmers that race against the player are also under development